Daniel Jacobi

ORCID: 0000-0003-2399-9796
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About
Contact & Profiles
Research Areas
  • Particle physics theoretical and experimental studies
  • Energy Efficient Wireless Sensor Networks
  • Quantum Chromodynamics and Particle Interactions
  • High-Energy Particle Collisions Research
  • Modular Robots and Swarm Intelligence
  • Black Holes and Theoretical Physics
  • Particle Detector Development and Performance
  • Computational Physics and Python Applications
  • Security in Wireless Sensor Networks
  • Distributed and Parallel Computing Systems
  • Opportunistic and Delay-Tolerant Networks
  • Indoor and Outdoor Localization Technologies
  • Context-Aware Activity Recognition Systems
  • Advanced Data Storage Technologies
  • Underwater Vehicles and Communication Systems
  • Mobile Ad Hoc Networks
  • Cryptography and Data Security
  • IoT and Edge/Fog Computing
  • Scientific Computing and Data Management
  • Mobile Agent-Based Network Management

University of Bonn
2023-2024

Campbell Collaboration
2022

Technical University of Darmstadt
2007-2010

Belle II is an experiment operating at the intensity frontier. Over next decades, it will record decay of billions bottom mesons, charm hadrons, and tau leptons produced in 10 GeV electron-positron collisions SuperKEKB high-luminosity collider KEK. These data, collected low-background kinematically known conditions, allow us to measure hundreds parameters that test standard model (SM) probe for existence new particles, mass scales orders magnitudes higher than those studied energy We project...

10.48550/arxiv.2207.06307 preprint EN cc-by-nc-sa arXiv (Cornell University) 2022-01-01

In this paper we introduce a new agent-based approach for middleware in mixed mode environments. Mixed environments have different dimensions of heterogeneity: devices with widely differing capabilities, software, and communication technologies. To deal these, each node the network is seen as an independent entity: device agent. These agents are abstractions nodes they offer services corresponding to nodes' capabilities also use offered by other agents. Interoperability achieved through...

10.1109/ubicomm.2008.78 article EN 2008-09-01

The Belle II experiment started to take data of electron–positron collisions provided by the SuperKEKB accelerator, with all subdetectors from March 2019. collected are selected a software-based high-level trigger (HLT) system and stored on online storage. After storing data, storage sends an express-reconstruction for semireal-time quality monitoring (DQM) event display. HLT is built ZeroMQ networking library, but ring buffer transmission control protocol/internet protocol (TCP/IP)...

10.1109/tns.2023.3253517 article EN IEEE Transactions on Nuclear Science 2023-03-06

The backend of the Belle II data acquisition system consists a high-level trigger system, online storage, and an express-reconstruction for processing. was updated to use ZeroMQ networking library from old ring buffer TCP/IP socket, new is successfully operated. However, storage type transportation. For future maintainability, we expand same library-based system. At time, introduce two more updates in First, side raw output becomes compressed ROOT format which official data. update helps...

10.1051/epjconf/202429502034 article EN cc-by EPJ Web of Conferences 2024-01-01

As initial challenges of wireless sensor and actor networks (WSANs) are overcome, their application possibilities evolve. For these applications to move mainstream, efficient programming methods required which can be used by domain experts. So far, the question how WSANs efficiently programmed remains unanswered. In this paper we examine proposed middleware approaches, show that they have focused on data extraction rather than in-network actuation. We thus propose usage workflows as a means...

10.1145/1286380.1286389 article EN 2007-09-24

This paper illustrates both challenges and benefits found in expanding a traditional game concept to situated environment with distributed set of wireless sensing modules. Our pervasive equivalent the Whac-A-Mole game, Whac-A-Bee, retains find-and-seek aspects original while extending location, number players, time-span which it can be played. We discuss obstacles met during this work, specifically address making robust flexible enough for large long-term deployments unknown territory.

10.1145/1644038.1644087, article EN 2009-11-01

This paper illustrates both challenges and benefits found in expanding a traditional game concept to situated environment with distributed set of wireless sensing modules. Our pervasive equivalent the Whac-A-Mole game, Whac-A-Bee, retains find-and-seek aspects original while extending location, number players, time-span which it can be played. We discuss obstacles met during this work, specifically address making robust flexible enough for large long-term deployments unknown territory.

10.1145/1644038.1644087 article EN 2009-11-04
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